Build a route that leaves a real exit
0:00–8:00; first clear, level-three gank windows, Scuttler at 2:55, and dragon from 5:00
Use a conditioned full clear when lanes lack reliable setup or your early river duel is unfavorable; path to finish near the lane that can actually follow. Look for a level-three gank only when the enemy is overextended, missing an escape spell, or collecting a crashed wave. If the play is absent, keep clearing toward the 2:55 Scuttler window and protect your level and Smite timing. When ahead, repeat pressure through the winning lane; when behind, farm toward catch-up XP and avoid apology ganks.

Darius
Dr. Mundo
Garen
Gnar
Hecarim
Illaoi