Build lane control without donating the long lane
0–14 minutes, ending earlier if an outer tower falls and lanes open
Farm and pressure through Cannon Stance while indexing every trade to the enemy’s last hit, missing cooldown and current minion count. If you can crash safely, convert the timer into a recall, plate pressure or a visible nearby move; if you cannot see the enemy jungler while extended, end the trade before the gank window opens. Use Hammer strikes to restore mana only when the enemy cannot punish melee range. At level 6, treat the upgrade as a strengthening of the pattern already winning rather than a universal all-in breakpoint: respect a stronger poke or duel threshold, but if the lane is losing, use the level-up to stabilize the wave. Ahead, deny clean recalls through repeated crashes and health pressure. Behind, preserve XP and clear near your turret until a missed enemy spell gives you a short trade. The phase ends when the first outer towers fall or side assignments begin.

Aatrox
Akshan
Ambessa
Aphelios
Ashe
Azir