Win space before you win trades
0:30–14:00; act on the level-two race, every crash, and the 60–90 seconds before dragon.
Your early goal is to secure farm and make the enemy duo respect the level-two race. If you can push without entering their all-in range, crash before recalling and use the brief freedom to reset or establish river information. Place traps where an enemy must walk to last-hit or where your support can punish an approach; a trap hit is valuable because it enables an empowered Headshot from doubled range. If the opposing duo has the stronger engage or your wave is lost, give up a marginal CS rather than trading inside their minions. Transition when the first turret or plate pressure ends: stop treating every wave as a lane fight and start tying crashes to dragon or a reset.

Akshan
Aphelios
Ashe
Azir
Corki
Draven