Build a first contact you can exit
0:00–8:00, especially the first clear through the 2:55 Scuttler and the first available objective window
Start with a conditioned route: full clear toward a lane with no setup or a difficult early duel; choose three or five camps only when a real level-3 window and nearby follow-up exist. The first camps spawn at 0:55, Krugs and Gromp at 1:07, and Scuttle at 2:55, so finish near a planned gank or river contest rather than wandering. Use Flurry between spells when safe, and do not spend Energy and both dash options merely to reveal yourself. If an early play succeeds, take the nearest camp, wave, plate opportunity or objective; if it fails, return to the clear instead of repeating the same lane.

Ambessa
Briar
Camille
Diana
Fiora
Fizz