Build a lane threat your ADC can cash in
0:00–14:00; level-two race, first recalls, wave crashes, the 8:00 Voidgrub camp, and the transition toward later objective setups.
From 0:00 to about 14:00, establish whether your duo can contest the level-two race and which enemy spell creates the first lethal threat. If you have wave advantage, use the threat of Q to zone last hits, mark enemies when your ADC can trigger the marks, and crash before recalling. If behind, use E for shielded short trades and keep Q for the enemy's engage; do not roam away from an uncrashed wave. As an objective window approaches, rotate only after your lane state pays for the movement; the three-Voidgrub camp spawns at 8:00, while later objective timing depends on the current map state.

Annie
Bard
Brand
Fiddlesticks
Heimerdinger
Hwei