Level-2 threat, river control, crash-then-move
0:00–14:00; first dragon 5:00, grubs 8:00 create your opening rotations
If your duo hits level 2 first (wave-2 melees), step up from brush with Q threat; if the enemy hits 2 first, stand behind minions and concede 1–2 CS rather than Flash. Trade only when your wave outnumbers theirs and Q is up (19 s CD at rank 1 is your punish window if missed). Ward river/tri on pushes; support role quest gives you a control-ward slot — invest it bot river before 5:00. Crash waves before you roam or recall; after a crash and with mid skirmish visible, move through river/faelight to ward and look for Q from fog. Souls matter: collect them when the wave is even or after shoves, not at the cost of HP. Ahead: zone with hook threat for plates and set a 3-wave crash into dragon. Behind: protect ADC HP, mirror shoves, and ping your jungler when enemy sums are down — your lane becomes a counter-gank trap with Flay.

Alistar
Amumu
Blitzcrank
Braum
Leona
Maokai