Build pressure without emptying your kit
0:00–~8:00; level and wave advantage, enemy engage cooldowns, and the first dragon setup decide your moves.
During 0–5:00, establish whether your lane can push or must absorb pressure. If your ADC can safely contest the first waves, use Lucent Singularity’s slow to punish last-hit movement and create a controlled Illumination attack, while keeping Light Binding for an engage or a clear target. If the enemy has the stronger all-in or the wave is pushing toward you, stand between the threat and your ADC, use Prismatic Barrier reactively, and avoid spending Q without a follow-up. Before the first dragon window, a crashed wave is the condition for moving; otherwise lane income and safety take priority.

Annie
Bard
Brand
Fiddlesticks
Heimerdinger
Hwei